@startuml
sprite $flip_to_front [48x48/16] {
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!define MATERIAL_FLIP_TO_FRONT(_alias) ENTITY(rectangle,black,flip_to_front,_alias,MATERIAL FLIP_TO_FRONT)
!define MATERIAL_FLIP_TO_FRONT(_alias, _label) ENTITY(rectangle,black,flip_to_front,_label, _alias,MATERIAL FLIP_TO_FRONT)
!define MATERIAL_FLIP_TO_FRONT(_alias, _label, _shape) ENTITY(_shape,black,flip_to_front,_label, _alias,MATERIAL FLIP_TO_FRONT)
!define MATERIAL_FLIP_TO_FRONT(_alias, _label, _shape, _color) ENTITY(_shape,_color,flip_to_front,_label, _alias,MATERIAL FLIP_TO_FRONT)
skinparam folderBackgroundColor<<MATERIAL FLIP_TO_FRONT>> White
@enduml